Theseus WIP : Door Logic, Cheap Bed and Window Modeling
This past week has been highly productive! Along with refining my door logic, I began work on some new asset models. The door now opens and closes smoothly based on the player’s position, eliminating accidental clipping. I also started modeling a simple bed with frame and a basic window design to be used throughout the house. Next up: retopologizing and texturing these assets, Fixing the post process artifacting on moving interactive objects, and continuing development on my inventory system!