CURRICULUM VITAE

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CURRICULUM VITAE *

EDUCATION

B.F.A in Music Composition
Calarts — Valencia, CA

2018

PROJECTS

San Diego Zoo Exhibits - San Diego, CA - 2021

Worked on a team creating exhibits for the new herpetology and invertebrate buildings as a sound designer and Unity Developer.

Roles:

  • Invertebrates RFID Teaching Tool - Developer

  • Migration Dome Experience - Sound Designer

  • Living River Animated LED Sculpture - Sound Designer

  • Stick Insects Multiscreen Interactives - Sound Designer

Technologies: 

  • Unity,

  • Ideum Touchtables

  • Bitwig Studio

  • RFID

Exhibits at the Roswell UFO Museum - Roswell, NM - 2021

Worked on a team to develop an interactive immersive experience designed to simulate an alien crashlanding on Earth.  Additionally composed music and created foley for touchscreen interactive.

Roles:

  • Interstellar Explorer - Sound Designer, Score Composer

  • Impact Simulator - Environment Artist, Sound Designer

Technologies: 

  • Unity

  • Ideum Touchtables

  • Bitwig Studio

  • Blender

  • Substance Painter

Ebbets Field Model for the Jackie Robinson Museum  - New York, NY - 2022

Worked on a team fabricating a scale model of Ebbets Field modeling, rigging, and posing 3D printed miniatures to serve as audience members and key characters in the scene.

Roles:

  • 3D Character Artist

  • Technical Artist

Technologies: 

  • Blender

  • 3D Printers

  • Marvelous Designer

Valle de Oro Visitor Center Exhibits  - Albuquerque, NM - 2021

Designed all sound effects and ambience for suite of exhibits for the new visitor center at Valle de Oro National Wildlife Refuge.

Roles:

  • Sound Designer

Technologies:

  • Bitwig Studio

Curiosity Hall Exhibit at The DaVinci Science Center  - Allentown, NM - 2023

Served as Technical Artist, Prop Artist, Sound Designer and Composer on interactive exhibit enabling visitors to design their own self-portraits and flying machines to be projected on 60-foot-tall surface. 

Roles:

  • Sound Designer

  • Composer

  • Programmer

  • Prop Artist

  • Lighting Designer

  • Technical Artist

Technologies:

  • Unity, C#, Blender, Substance Painter, Substance Designer, Shader Creation, Photoshop, Bitwig Studio, UVI Falcon

Bitwig Studio 4.0 Demo Song - Berlin, Germany - 2020

Composed and produced a track to serve as the demo song for Bitwig Studio’s 4.0 release.  Song included pop style vocals granular, synthesis, and original drum sound design.  Also helped to produce educational and promotional materials.

Roles:

  • Sound Designer

  • Composer

  • Mixing and Mastering Engineer

Technologies:

  • Bitwig Studio

Dueling Dinosaurs Exhibit for NCMNS  - Raleigh, NC -2023

Served as Technical Artist, Sound Designer and Animator on exhibit showcasing the incredibly well preserved “dueling dinos” fossils with a variety of cutting edge VFX. 

Roles:

  • Technical Artist

  • Animator

  • Sound Designer

Technologies:

  • After Effects, Substance Painter, Blender, Fluid Simulations

WORK

Low Voltage Design Engineer and Programmer - Sound Light Designs

Santa Fe, NM

  • Design of network-based A/V systems.

  • Programming of systems in customs home projects.

  • Creating monitor mixes and AV support for performers.

Technical Artist & Audio Lead - Ideum

Albuquerque, NM

  • Programmed Unity applications for interactive museum exhibits.

  • Created UI and Foley sound design

  • Composed, recorded, and mixed Music for experiences.

Programming and Game Design Instructor - GEC Academy

Beijing, China

  • Teaching unity, C# and Python in classrooms and privately to high school aged students in China

  • Teaching AR and VR develpopment

  • Creating course materials

Programming and Game Design Instructor - Digital Dragon

Los Angeles, CA

  • Taught Javascript, Unity, and Scratch

  • Helped students to establish fundamental skills in programming and development.

Programming and Game Design Instructor - Oxbridge Academic Programs

Los Angeles, CA

  • Taught summer programs on Unity game development 

  • Assisted in developing curriculum.

TECHNICAL SKILLS

Game Engines

  • Unity

  • Unreal Engine

Programming Languages

  • C++

  • C#

  • Blueprint

Audio Software

  • Bitwig Studio

  • Reaper

  • Meta Sounds

  • Izotope RX

  • NI Kontakt

  • UVI Falcon

Instruments

  • Piano

  • Electric Guitar

  • Bass Guitar

  • Drumkit

  • Osmose

3D Modeling Software

  • Blender

  • Maya

  • Houdini

Texturing Software

  • Substance Designer

  • Substance Painter

  • Photoshop

Audio Skills

  • Sound Design

  • Editing/Clean-Up

  • Composition

  • Mixing

  • Live Recording

  • Mastering

WRITING

Click Here to view all of my art and culture writing for the Santa Fe Reporter